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What changed

0.13.0 · Engine Five

In progress since 28 September 2026. A new match engine, built from the ground up and measured against real football: players who see, think and run like people, defending as a unit, and a ball that flies like a ball. Around it, live matches in real time, a market and boardroom you talk to, a ground you build piece by piece, and a calendar in gameweeks and your own clock.
  • A new match engineEngine 5 replaces the engine every match has been played on so far. Each player has his own senses, body and judgement.
  • Players see the gameA man knows only what he has seen. He looks up before he passes, reads a high ball as it flies, and reads the game worse out of position.
  • Players run like athletesMen build up to pace and sprint only when they must. A sprint costs breath that comes back as they ease off, so effort early shows late on.
  • Defending as a unitThe side without the ball holds a compact block, steps up and drops off together, and presses as a team on a heavy touch or a pass back.
  • Shape with the ballThe wide men make the pitch big, supporters offer a pass instead of crowding the ball, and the far winger arrives at the back post.
  • A ball with physicsCurl, whip, backspin and topspin, bounces that settle and the woodwork. Long balls are won in real aerial duels, and won headers are cushioned down.
  • Shooting and blockingShots are placed, driven or chipped, and spoiled by a man in contact as the ball is struck. Defenders block about as often as real ones do.
  • Keepers who keepThey take up their angle, come for crosses, go down at a striker's feet, and gather or parry. A back-pass goes short only when it is safe.
  • Your tactics, on the pitchEvery pre-match setting and player instruction changes how the side plays: depth, lane, roam, press, hold and man-mark.
  • Condition countsSharpness, morale, fitness and fatigue all shape how a man plays. Training keeps players sharp, and a side that has drilled its shape plays it better on the day.
  • The weather playsEach match has weather from the host's climate: wind on the ball in the air, a wet pitch that rolls differently, a slippery ball, heat on the legs.
  • A referee at the real rateAbout 23 fouls and 4 yellow cards a match, with penalties and red cards as rare as they are in real football. Advantage is played from where the foul happened.
  • Measured against real footballEvery change is checked against tracking data from real matches, and a change that does not bring the game closer is not kept.
  • Live matches in real timeA live match plays out over about a quarter of an hour with a real half-time, the table as it stands, the crowd and both sides' ratings.
  • Change it from the touchlineSwap two players' positions during a match, not only make substitutions. Tactical changes are handled straight away, one at a time.
  • HighlightsReplays can show the full match, the goals or every big moment, each starting from where the move began. The match report links straight to them.
  • Talks are conversationsContracts, bids with other clubs, sponsors, staff and the board are now negotiations held over days. Incentives come back as priced extras you can add to an offer.
  • Your word, kept in one placeEvery promise to a player, the board or your staff is tracked as it comes due. Your record follows you, and agents and boards take it into account.
  • Board trust you can followA ledger shows what moved the board's trust in you and why. At a review your case is your record, your plan and the money.
  • Build the ground piece by pieceYour ground is fourteen sections and corners, each grown from a rope on stakes to a two-tier stand. Complete it and you can rebuild as one of ten signature stadiums.
  • Scouting trips you planWatch any player in the world, or send a scout on a trip of up to four weeks. Sightings arrive while he is away, and what you know fades over time.
  • Training rebuiltNineteen sessions, two a day, drawn as a week. Workload is tracked against injury risk, and you can follow chosen attributes week by week.
  • Gameweeks and your clockDates read as gameweeks, and deadlines and kick-offs are shown in your own time zone. Help · How time works explains how the two fit together.
  • Matchday has a timetableThe team talk opens on matchday and the press closes after the whistle. Decisions have deadlines, and you can see what each answer did.
  • Time awaySay you are away for up to thirty days and everything is held. A manager who disappears is reminded, then warned, and after thirty days replaced.
  • A world with facesJournalists have portraits and bylines, newspapers have mastheads, and every league, cup, agency and owner has its own mark.
  • Kits on a real shirtYour kit is shown on a photographed shirt with the crest over the heart, front and back, alongside your main sponsor and one of five kit makers.
  • CLUBVERSE™ PremierA tier above Pro with a vote on what is built next, a place on the supporters wall and early sight of new features. As with Pro, nothing in it touches the pitch.
  • Name a playerBuy a name for a future academy graduate. Names are checked by hand, and the youth intake places it at a club, with a message when the player arrives.
  • Fourteen themes, everywherePro themes now colour the whole game, with two new ones, Aurora and Ember, and a live preview in Settings.
  • Tactics on any screenThe tactics board and team sheet are redrawn in your club's shirts and fit a 1080p screen or a phone. Pick up any player and put him down anywhere.
  • An economy that holds togetherRelegation clauses, a three-season parachute, a way out of administration, and a finance screen that explains where the money goes.
  • Every club has its essentialsEvery club starts with a head of coaching, fitness coach, physio and chief scout, and the staff screen shows the wage ceiling the board allows.
  • A clearer top barYour picture, a trend line for your bank balance, the season clock and a countdown to kick-off. A new navigation rail, a command palette and a tray for feedback.
  • Weather you can seeRain leans with the wind, snow sways as it falls, fog lies thicker at the far touchline and lightning lights the pitch. A wet, heavy or frozen pitch shows under the floodlights.
  • Quicker everywhereScreens change faster, live pitches animate smoothly, and pages make far fewer trips to the database. Every screen has been checked on a phone.
  • Sign in your waySign in with Apple, Google or Microsoft, and forms keep what you typed if something goes wrong.
  • Emails that look the partEvery email from the game now carries the console look and displays properly in Gmail.
  • Red cards at a real rateSending-offs were far too common. They now happen about as often as in real football.
  • Achievements you can earnSome achievements could never be won and others counted the wrong matches. Every one can be earned now.
  • Kick-off countdowns in real timeCountdowns used to be in game days. They now count down to the actual time a match kicks off.
  • A match result stays private until full timeThe result of a match could be found before it had been played out live. It is now hidden until the final whistle.
  • Teams change ends at half-timeThe sides now swap ends for the second half.
Earlier
0.12.0Game On27 September 2026
  • A game you can seeEvery screen has been rebuilt as a console that fits your display in one go, with charts, meters and pitches instead of long tables.
  • Every player has a facePortrait cards with the club colours and a nationality flag, on the squad, the market, the team of the week and the front page.
  • The full playerEvery player now has a complete set of attributes, traits and positions. Your scouts only know what they have seen, so a report can be wrong.
  • Training that mattersPlan the week, watch each player's load, and read a report at the end of it. Give a player his own focus, retrain him for a new position or pair him with a mentor.
  • The dressing roomA captain, a pecking order, cliques and moods. Have a word with a player, make promises, give a team talk and set a touchline plan. They remember what you said.
  • The boardroomBoard meetings on the calendar, a vision for the club, a budget you split between transfers and wages, and reviews where you can make your case.
  • Owners, takeovers and the sackClubs have owners who can sell up. Other clubs can come for you, and a job can end with notice rather than a surprise.
  • A real transfer marketBuild a bid, compare rival offers and make promises; the player chooses where he goes. Loans in and out, and deadline day is an event.
  • Your backroom staffCoaches, scouts and physios with their own skills, traits and careers, and an assistant who tells you what he thinks, including a report on your next opponent.
  • Facilities and sponsorsAsk the board to build, and wait while it happens. Negotiate with sponsors and keep them happy.
  • Youth footballAn under-21 league, and an intake day where your head of youth tells you who is coming through.
  • Tactics with more to sayPlayer roles, saved tactic sets, set-piece takers and plans for a specific opponent. What you can use grows with your coaching licence.
  • Pre-seasonBook tours, training camps and friendlies, each with a trade-off, and plan next season's squad position by position.
  • The press and the rumour millPress conferences, journalists with their own voices, transfer rumours and predictions to prove wrong.
  • Rivals and supportersRivalries that grow from real results, derby weeks, head-to-head records, and three sets of supporters (ultras, family stand, corporate) who each want something different.
  • Cups worth winningA continental cup with groups and knockouts, and cup draws made on a set day, tie by tie.
  • Awards, records and historyMonthly and season awards, club records, a full club history and a season review to look back on.
  • Manager against managerDo deals directly with other managers, trade a public jab or two, and vote with your league on next season's rules.
  • Your manager, your styleCoaching licences, a managing style, personal goals for the season, and XP and reputation that you earn.
  • Football that looks like footballLong balls in the air, one-twos, counter-attacks, crosses headed clear, hold-up play, keepers who stand where keepers stand, and a referee who plays advantage.
  • Goals look like goalsThe scorer wheels away and his teammates chase him, and how wildly depends on what the goal meant: a late winner brings the whole side, keeper included; a consolation gets the ball grabbed from the net. Engine 4.10.0.
  • CLUBVERSE™ ProAn optional way to back the game: twelve colour themes, the Pro badge, and Pro you can gift to another manager anonymously. No adverts, and nothing that touches the pitch. Testers keep it for life as Founders.
  • A new front doorNew pages for the world, the leagues, Pro, help, sign-in and status, and a menu that works on your phone.
  • An inbox you can keep tidyMark decisions done, archive mail, and jump straight to any player it mentions.
  • Its own serversThe world now runs on dedicated servers that play every match around the clock, whether anyone is watching or not.
  • Injuries at a believable ratePlayers were getting hurt too often and for too long. Injuries now happen about as often as they do in real football.
  • Wage demands that make senseA player asks for wages that fit the club that is buying him, not the one he is leaving.
  • Opening the menu could sign you outIt cannot any more.
0.11.0The Engine Room6 September 2026
  • A real match on the front pageThe landing shows a match that is running now, drawn from the engine's own pictures at the world's pace, or a replay of one that was played when nothing is running. The pitch lost its frame and its hoarding; the players stand on the grass and the ball has height.
  • The tactics boardTactics and the team sheet are one board. Drag a shirt to place him, drop one on another to swap, tap an empty one to pick for it; seven bench seats under the pitch; beside it the shape (eleven to choose from, with what each gives you), how the side plays, the selected man and the squad with fit, doubtful and injured filters. Warnings are advice, never a lock.
  • A man plays the shirt he is givenThe engine reads a man's role from the shirt on the sheet, not his natural position. A centre-back at left-back defends like one, and it costs him a share of his passing, shooting and defending for the match; a keeper out of goal far more. Where you place him on the board is where he stands. Engine 4.7.0.
  • The bench is yoursName up to seven. During the match the assistant makes the changes you cannot be there for: an injured man comes off at once, a man who is spent after the hour may come off. Five substitutions a match, everywhere.
  • The treatment room does not travelAn injured man could start a match for a human club if the sheet still named him. He is never seated now, in the eleven or on the bench; under eleven fit is the forfeit the squad page always promised. Every screen says who is out and for how long from one rule.
  • The day turns at onceAdvancing the game day used to wait for every match to be played. The clock now moves the moment the slot arrives, and the matches follow.
  • Matches on the minuteA fixture starts within a minute of its kickoff time and its result reaches the table the moment the whistle goes. The report, the ratings and any injuries arrive a few moments later.
  • Reminders when they fall dueA team-sheet reminder set for eight o'clock now arrives at eight o'clock, not with the next round of matches.
  • The post is never lateMatch reports, press conferences, previews and the Monday column land as soon as they are due. Where the writing improves after, the better version quietly replaces the first.
  • A picture beside your nameSettings · Account lets you upload a picture or use your Gravatar. Uploads are shrunk to a small square with the camera's hidden data removed; a Gravatar is fetched by our server so your email address never reaches another manager's browser. Both need the picture terms ticked first, and an admin can take a picture down.
  • AI managers have facesEvery manager who is not a person gets a drawn portrait from their name, the same one every time, so the World page and the dugout read as people rather than a column of initials.
  • A desk for every managerGame control opens one page per manager: who they are and how they sign in, their standing, Pro and admin, their club, their picture and name, the trophy cabinet, and the moderation levers. The Achievements tab folded into it.
  • ModerationAn admin can suspend a manager for a day to a month, ban them, lift either, rename them, take their picture down, remove them from a club, and close an account. Closing removes the person and keeps the record: the login, email, picture, preferences, messages and friendships go; the club, its results and honours stay. Every action is logged with who and why, and a suspended manager sees a page that says so.
  • Email addresses were readableThe managers table could be read in full by anyone with the public key, address included, and the friends list handed it to the browser. Now only the columns the world needs are readable; an address is only ever seen by its owner and the server.
  • A day could be cut shortNow and then the game day stopped part way through, and the week's wages, recaps and board news went missing with it. That cannot happen the same way again, and the people running the world are told the moment anything does go wrong.
0.10.0The Press Box5 September 2026
  • The World pageA public front page that is today's edition of the world: live matches, the lead report, the wire, storylines, the managers who played this week and the pyramid with its vacancies counted. Every number is read at request time.
  • The landingA front cover for strangers. The pitch, with the live world as its evidence: ticking scorebugs beside the promise, real managers beside the claim that every rival is a person.
  • Press box design systemOne component language for every screen: atoms, molecules, organisms and templates, each with a story. Charts sit behind a closed set of press box shapes.
  • A kit and badge designer that previews where it landsDesign the shirt and crest once and see it on the scorebug, the table and the tab before saving. Dark club colours now read on the dark ground instead of triggering a warning.
  • Sign in with Apple, Google or MicrosoftNo password to invent. The form fields the auth screens needed were added to the system at the same time.
  • Training as a week you read and a day you pressThe weekly plan is a calendar; individual training is a plan per player.
  • A market with filters that filterA detailed search behind the chips, scouting that returns reports, and free agents you can compare.
  • Players with a temperEvery player now has a temperament. Kick him, book him, beat him or pass him over and it shows: a rattled player snatches at passes, rushes his decisions and lunges into tackles until he settles, and how quickly he settles depends on the man. The professionals keep their heads.
  • Players who rememberPlayers build up feelings about each other and about you. Teammates who combine well grow closer; a man who keeps getting ignored, or kicked, does not forget it. Cross a player in a dilemma or in how you treat him and he carries it into the dressing room and onto the pitch. Pairs who have fallen out are flagged when you pick them together.
  • A match that looks like footballPlayers walk, jog and sprint like people, take a touch before they pass, close down the man on the ball as a unit and find space off it. Runners break the line and get caught offside, wingers reach the byline and cross for headers, keepers parry hard shots behind for corners. Team tactics — passing style, tempo, width, defensive line, crossing and a target man — are yours to set and the team plays to them.
  • A defence with a planThree more team settings: where the side engages without the ball (a low block, mid, or a high press), whether it marks zonally or man-to-man, and how far the wide men tuck in. Zonal defenders pick up whoever comes into their patch and hand him on; a man-marking side gives every defender a man and follows him — tighter, but dragged about, and the offside trap goes with it. Off the ball, a marked forward checks short and spins long to lose his man, and every player can be told to stay back, get forward, cut inside, stay wide, roam, man-mark, press or hold his position.
  • Rival managers with a way of playingEvery AI club sets its tactics and player instructions each week from the manager's personality, the squad he has and what his board wants. An entertainer with quick centre-backs presses high; a pragmatist with a big striker goes direct and man-marks; the same manager behind an impatient board with relegation in sight sits in a low block and counters. Each side has an identity a rival can learn.
  • The Laws, properlyA level cup tie goes to extra time and a penalty shoot-out. Keepers can't pick up a back-pass, handball is a foul (and a penalty in the box), the last man who hauls down a player through on goal sees red, an offside free kick can't be shot straight in, defenders stand ten yards from a corner, a poacher stood offside is flagged even off a rebound, and an own goal is credited to the man who scored it.
  • A board with a signing policyOverdrawn, the board funds nothing up front, but a free agent who fills a gap in the squad can still be signed on wages, and so can one the club's income can carry. A wage that would run the club at a loss again is refused, and the contract screen says why.
  • Eleven men, eleven spotsEvery AI club's outfield players were being based on the goalkeeper's spot, which is why AI sides swarmed the ball. Hand-placed positions now need a player and a real coordinate or they are ignored, the AI writes proper ones, a side without them is seated by role and side rather than by rating, and two teammates are never sent to the same patch of grass.
  • Penalties that countA converted penalty now goes on the scoreboard as the commentary says it does, and defenders have stopped giving them away three times a match.
  • The phone layouts were checked, not looked atEvery screen captured at 390 pixels and fixed where it overflowed, clipped or stacked floating chrome.
0.9.3The Team Sheet18 August 2026
  • Matchday XIConfirm a team sheet per fixture. The official match uses that snapshot; skipping costs a little dressing-room goodwill.
  • The Founders CupA knockout every club enters, drawn across six midweek days that never collide with a league round.
  • AI substitutionsComputer-managed clubs, and your own bench when you are not there, make injury and fatigue substitutions during the match.
  • The job marketBoards sack, appoint and consider applications. A vacancy is a real chair somebody can apply for, and an unmanaged club is a story the press can tell.
  • A grounded storytellerMatch reports and the wire are written from what happened, with names and numbers the reader can check.
  • Live watch replays the official resultWatching a match live showed a different result from the one in the table. The replay is now the seeded, official match.
  • Unplayable fixtures are forfeitedA club that cannot field a side forfeits rather than freezing the round, and short squads are restocked.
0.9.2The Team Talk12 June 2026
  • Teams that move togetherEvery line anchors to the ball instead of its formation spot. Five to seven players join final-third attacks instead of one striker on his own.
  • Line linkingNo player falls more than about 34 metres behind the ball in possession, and the defensive block stays within about 38 metres front to back.
  • Pressing that sticksCounter-press targets were overwritten a tenth of a second after being set. Pressers now hold for two seconds and balanced teams step up as a unit.
  • Finishing reined inThe extra bodies in the box sent scorelines arcade. Centre-backs mark their own runner, pressured shots get scuffed, keepers pull more weight. Goals back to around two and a half to three a match.
0.9.1The Linesman Update11 June 2026
  • Offside, fixedThe line was computed against the wrong team, flagging around two hundred phantom offsides a match. Now judged at the moment of the pass, two to nine times a match, with its own commentary.
  • No more frozen free kicksFree kicks took up to 24 seconds to restart. The nearest player takes them promptly and stoppage time is capped.
  • Passes that arriveThe intended receiver moves to meet the ball and controls it. Pass completion up from about 45 to about 75 percent.
  • Defenders that containDefenders shepherd the ball-carrier and pick their moment instead of diving in. Tackle and foul counts land in realistic ranges.
  • Realism harnessEight match-level statistical checks: offsides, fouls, restarts, pass accuracy, possession, match length.
0.9.0The Scouting Report11 June 2026
  • Scouting missionsSend scouts to discover talent or evaluate a named player. Reports build over five depth levels; what you do not know stays fuzzy.
  • Player developmentPlayers grow and decline week by week from age, training, staff quality and minutes. Veterans retire at the season's end.
  • Live match scheduleMatches kick off at staggered times as the world updates (twice a day), and can be watched as they happen.
  • Contracts that count downContract years tick down each season. Let one expire and the player walks.
  • Real transfer feesA signing needs an accepted bid, pays the selling club and respects the window.
  • Security hardeningDatabase access policies locked down, admin gated, and true ratings no longer reach the browser.
  • Performance passWorld-tick processing rewritten set-based. Pages load lighter and errors show up as errors.
0.8.0The Press Room18 February 2026
  • Media feedMatch reports, transfer rumours and manager profiles in your club's news.
  • Player and staff portraitsEvery player and staff member gets a generated headshot.
  • Invite-only alphaSign-up needs an invite code.
  • Time controlFast-forward to your next fixture instead of waiting.
0.7.0Behind the Scenes18 February 2026
  • Medical centrePlayers pick up realistic injuries in matches. Track recovery and manage fitness.
  • StaffHire coaches, physios and scouts, each with attributes and specialities.
  • The board and objectivesThe board sets targets each season and reviews you against them.
0.6.0Kerb Appeal17 February 2026
  • Public club pagesA club page with stats and fixtures, visible signed out.
  • Staff directoryWho runs the show, for visitors.
  • Better CPU clubsComputer-managed clubs get proper names and kits.
  • Alpha banner and DiscordThe home page says we are in closed alpha and links the Discord.
0.5.0Choices and Glory17 February 2026
  • AchievementsThirty-plus badges for wins, signings and milestones, each with its own artwork and a toast on unlock.
  • Manager dilemmasFifteen story-driven scenarios that force a call. Star player wants out; fans protesting.
0.4.0Money Talks17 February 2026
  • Finances dashboardCash runway, revenue breakdown, wages and projected profit or loss.
  • TrainingWeekly schedules and development plans per player.
  • Sponsor dealsTwenty brands for kit, sleeve, training ground and stadium naming.
0.3.0Matchday Atmosphere15 February 2026
  • Overhauled match engineDead-ball timers, set-piece positioning and dynamic stoppage time.
  • Mobile match viewerWatch on a phone with a responsive layout.
  • Kit colours and badges on the pitchYour actual colours and crest in the match viewer.
  • Quick navigationCmd+K jumps to any page.
0.2.0Social Club15 February 2026
  • Friends and live chatAdd friends, see who is online, message them.
  • Friendly matchesChallenge a friend to an exhibition and watch the replay.
  • League screensFull standings and league views.
0.1.0Genesis15 February 2026
  • CLUBVERSE™ is bornA 2D pitch simulation with ball physics and player AI, match replays, accounts, clubs and an admin panel.
SponsorsYour name on a league, a cup or the boards round every pitch.Sponsor the game ▸
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